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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>Gaming and Web Design Can Learn from Each Other</title><link>http://socialsoftware.weblogsinc.com/2006/04/17/gaming-and-web-design-can-learn-from-each-other/</link><guid isPermaLink="true">http://socialsoftware.weblogsinc.com/2006/04/17/gaming-and-web-design-can-learn-from-each-other/</guid><comments>http://socialsoftware.weblogsinc.com/2006/04/17/gaming-and-web-design-can-learn-from-each-other/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://socialsoftware.weblogsinc.com/category/gaming/" rel="tag">gaming</a>, <a href="http://socialsoftware.weblogsinc.com/category/web-2-0/" rel="tag">web 2.0</a></p>Raph Koster has an interesting write up on what he thinks <a href="http://www.raphkoster.com/2006/04/14/438/">webdesigners could learn from game designers and vice versa</a>.&nbsp; There is so much development going on in bothrealms that the discussion seems quite useful to me.&nbsp; Highlights include:<br /><br />Koster says web designerscould learn from games that some of the most important features of a successful design are interface, pre-seededcontent and identity.<br /><br />Game designers could learn from the Web 2.0 space about the importance of APIs,simplicity and much more.<br /><br />There's good dialogue in the comments after Koster's post, too.<br /><br />Foundvia one of my new favorite blogs, <ahref="http://www.3pointd.com/20060415/coming-a-convergence-of-game-and-web-design/">3pointD.com</a><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://socialsoftware.weblogsinc.com/2006/04/17/gaming-and-web-design-can-learn-from-each-other/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://socialsoftware.weblogsinc.com/forward/609335/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://socialsoftware.weblogsinc.com/2006/04/17/gaming-and-web-design-can-learn-from-each-other/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://socialsoftware.weblogsinc.com/2006/04/17/gaming-and-web-design-can-learn-from-each-other/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>Sponsored by: <a href="http://www.userplane.com/traffic/ss/1_0/redirect.cfm?GUID=82036209-a3de-4ee9-b4f7-09934929923a">Userplane Apps: Live communication applications powering the world's leading online communities.</a></font></p>]]></description><category>APIs</category><category>design</category><category>gaming</category><dc:creator>Marshall Kirkpatrick</dc:creator><dc:date>2006-04-17T16:18:00+00:00</dc:date></item><item><title>Libraries to host literary activities in Second Life</title><link>http://socialsoftware.weblogsinc.com/2006/04/13/libraries-to-host-literary-activities-in-second-life/</link><guid isPermaLink="true">http://socialsoftware.weblogsinc.com/2006/04/13/libraries-to-host-literary-activities-in-second-life/</guid><comments>http://socialsoftware.weblogsinc.com/2006/04/13/libraries-to-host-literary-activities-in-second-life/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://socialsoftware.weblogsinc.com/category/gaming/" rel="tag">gaming</a></p>I love this kind of stuff.&nbsp; The <a href="http://www.alliancelibrarysystem.com/">Alliance Library System</a> and <ahref="http://www.opal-online.org/">OPAL</a> (Online Programming for All Libraries) have announced that it will beoffering select activities in the virtual reality space <a href="http://secondlife.com">Second Life</a>.&nbsp;"We are excited to be offering new outreach programs, events, and services to people who might not otherwise cometo the library," stated Kitty Pope, Executive Director of the Alliance Library System. "<spanstyle="font-style: italic;">Second Life</span> has almost 200,000 residents and is rapidly growing in popularity. Thiswill allow us to see what works and what does not work in this area. Second Life has malls, residential neighborhoods,online communities - why not a library?"<br /><br />  Examples of OPAL public online programs include bookdiscussion programs, interviews, special events, library training,  memoir writing workshops, and virtual tours ofspecial digital library collections.   <br /><br />This is just one more example of SL being put to great use. <em>Via<a href="http://www.3pointd.com/20060413/international-library-programs-coming-to-second-life/">3pointD</a></em><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://socialsoftware.weblogsinc.com/2006/04/13/libraries-to-host-literary-activities-in-second-life/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://socialsoftware.weblogsinc.com/forward/608354/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://socialsoftware.weblogsinc.com/2006/04/13/libraries-to-host-literary-activities-in-second-life/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://socialsoftware.weblogsinc.com/2006/04/13/libraries-to-host-literary-activities-in-second-life/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>Sponsored by: <a href="http://www.userplane.com/traffic/ss/1_0/redirect.cfm?GUID=82036209-a3de-4ee9-b4f7-09934929923a">Userplane Apps: Live communication applications powering the world's leading online communities.</a></font></p>]]></description><category>library2.0</category><dc:creator>Marshall Kirkpatrick</dc:creator><dc:date>2006-04-13T15:35:00+00:00</dc:date></item><item><title>Sims creator says gaming good for the brain, does Second Life prove him right?</title><link>http://socialsoftware.weblogsinc.com/2006/03/21/sims-creator-says-gaming-good-for-the-brain-does-second-life-pr/</link><guid isPermaLink="true">http://socialsoftware.weblogsinc.com/2006/03/21/sims-creator-says-gaming-good-for-the-brain-does-second-life-pr/</guid><comments>http://socialsoftware.weblogsinc.com/2006/03/21/sims-creator-says-gaming-good-for-the-brain-does-second-life-pr/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://socialsoftware.weblogsinc.com/category/gaming/" rel="tag">gaming</a></p>Will Wright, creator of TheSims series of video games, has a new article in Wired describing how he believes <ahref="http://www.wired.com/wired/archive/14.04/wright.html">gaming is fostering imagination and problem solving in anew generation of young people</a>.&nbsp; Want to see a fascinating example of this?&nbsp; Check out the crazy world of<a href="http://secondlife.com">Second Life</a> from Linden Labs.&nbsp; Some people say it's not a game, but Wright'sanalysis relies on the simulation of social interaction and I know of now better example.<br /><br /><img align="right"alt="" src="http://nwn.blogs.com/wagner_james_au_author_photo.jpg" />From just the two most recent posts on W. JamesAu's fantastic <a href="http://nwn.blogs.com/nwn/">New World Notes blog</a>.<br /><br />
<ul>
    <li>The 1920 filmCabinet of Dr. Caligari <a href="http://nwn.blogs.com/nwn/2006/03/sl_events_of_th_1.html">is being shown tonight in thePixel Cinema</a>.</li>
    <li>There's a Linux users group meeting this weekend.</li>
    <li>The Second Life Music Festwill occur simultaneously in Philadelphia and in game.</li>
    <li>There was even<ahref="http://nwn.blogs.com/nwn/2006/03/glbl_missin.html"> </a>a protest this week over failure to support keycharacters in other languages.&nbsp; Weird. </li>
</ul>
<br />Seems Wright's conclusion about gaming is past the pointof deniability, doesn't it?&nbsp; Unfortunately, it appears that it takes some brain power in 2nd Life to get past theglut of sex and commerce there.&nbsp; Perhaps it's just that gaming has a great potential to help with imagination,etc.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://socialsoftware.weblogsinc.com/2006/03/21/sims-creator-says-gaming-good-for-the-brain-does-second-life-pr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://socialsoftware.weblogsinc.com/forward/601484/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://socialsoftware.weblogsinc.com/2006/03/21/sims-creator-says-gaming-good-for-the-brain-does-second-life-pr/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://socialsoftware.weblogsinc.com/2006/03/21/sims-creator-says-gaming-good-for-the-brain-does-second-life-pr/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>Sponsored by: <a href="http://www.userplane.com/traffic/ss/1_0/redirect.cfm?GUID=82036209-a3de-4ee9-b4f7-09934929923a">Userplane Apps: Live communication applications powering the world's leading online communities.</a></font></p>]]></description><category>gaming</category><category>immagination</category><category>SecondLife</category><category>Sims</category><dc:creator>Marshall Kirkpatrick</dc:creator><dc:date>2006-03-21T16:11:00+00:00</dc:date></item><item><title>A fun game with Flickr</title><link>http://socialsoftware.weblogsinc.com/2006/03/17/a-fun-game-with-flickr/</link><guid isPermaLink="true">http://socialsoftware.weblogsinc.com/2006/03/17/a-fun-game-with-flickr/</guid><comments>http://socialsoftware.weblogsinc.com/2006/03/17/a-fun-game-with-flickr/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://socialsoftware.weblogsinc.com/category/gaming/" rel="tag">gaming</a>, <a href="http://socialsoftware.weblogsinc.com/category/remix-culture/" rel="tag">remix culture</a></p>Check out <a href="http://photomesh.cs.northwestern.edu/matchr/">Matchr</a>, an enjoyable if maddenning use of theFlickr API.<h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://socialsoftware.weblogsinc.com/2006/03/17/a-fun-game-with-flickr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://socialsoftware.weblogsinc.com/forward/600496/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.technorati.com/cosmos/search.html?rank=&amp;fc=1&amp;url=http://socialsoftware.weblogsinc.com/2006/03/17/a-fun-game-with-flickr/" title="Linking Blogs">Linking&nbsp;Blogs</a>&nbsp;|&nbsp;<a href="http://socialsoftware.weblogsinc.com/2006/03/17/a-fun-game-with-flickr/#comments" title="View reader comments on this entry">Comments</a><br /><p><font size="1"><hr>Sponsored by: <a href="http://www.userplane.com/traffic/ss/1_0/redirect.cfm?GUID=82036209-a3de-4ee9-b4f7-09934929923a">Userplane Apps: Live communication applications powering the world's leading online communities.</a></font></p>]]></description><dc:creator>Marshall Kirkpatrick</dc:creator><dc:date>2006-03-17T17:30:00+00:00</dc:date></item></channel></rss>