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Second Life membership now free

I've dabbled a bit in , one of the coolest visual virtual world environments I've seen — a place that always makes me wish I had a bit more time to develop a presence there. As opposed to the general bent of most MMORPGs, Second Life isn't focused on killing and conquering, but on creating and building 3D objects, vehicles, buildings, clothing, and so on. Virtual goods are created and sold in a virtual economy based on Lindenbucks — named after Linden Labs, creators of the metaverse.

They just announced that Second Life will drop its usual $10 membership fee, in the hopes that attracting users in volume will lead to higher revenues from "land fees," paid by users who own property in the game to maintain their land holdings. Second Life currently has 45,000 members and is reportedly growing at a rate of about 10 percent per month. What do you think the prognosis in the market is for these kinds of virtual universes — explosive? Steady? Fizzle out?

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